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Nuclear Throne: Uncharted Frontier
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Devlog
Patch 1.0.3.2 - Extra Configs + Fixes
February 02, 2026
by
wigglercola
- Additions - Added new 'Events' page to Frontier's settings menu. The base spawnchance of the majority of non-structure events can be modified here. Added new 'Crushtrap Spawnrate' setting to the gam...
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Patch 1.0.3.1
January 21, 2026
by
wigglercola
- Additions - Added post-cyberspace sprites for Robot's new u100 c-skin - Fixes - Fixed Deeplabs' speed buff not going away when the sequence is over. Reduced volume of Paintors throwing paint grenade...
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Update 1.0.3 - Whole New World (of nanites)
January 20, 2026
by
wigglercola
This update features a new augment, various fixes, and some internal changes made for external mods to be able to modify certain features, primarily for future frontier compatibility on Whole New Worl...
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Patch 1.0.2.1 - Revive Chest + Fixes
January 13, 2026
by
wigglercola
- Additions - Added custom revive chest (new u100 feature) sprites for Bubbles. - Balancing - Increased ammo cost and reload time for coral weapons set. - Fixes - Fixed Casino spawning far more often...
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Update 1.0.2 - Corallateral Damage
January 03, 2026
by
wigglercola
1
Some users have had issues loading the mod, if this is the case for you please try this manual patch , which should hopefully fix these issues, otherwise this can be ignored. - Additions - New Weapon:...
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Update 1.0.1 - Tradefish & Manual Loading Fix
October 28, 2025
by
wigglercola
Some users have had issues loading the mod, if this is the case for you please try this manual patch , which should hopefully fix these issues, otherwise this can be ignored. - Additions - New Gamepla...
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Update 1.0.0.3.
October 26, 2025
by
wigglercola
this patch should hopefully fix an issue people were having with being able to load the mod, and enables opening frontier's options menu during a run, alongside some other small tweaks and fixes. - Ch...
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